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0
votes
Fixed

mono_get_runtime_build_info crash when opening project due to a corrupte...

Mono

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Feb 28, 2017

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Version/s: 5.5.0f3

1. Open "Steam-Game.zip" project #0 0x0000010aa761c3 in mono_get_runtime_build_info #1 0x0000010aba111e in mono_runtime_invoke #2... Read more

0
votes
Not Reproducible

Game View max width is restricted to Window height

Themes

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Dec 01, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Create a giant unique desktop with NVidia or AMD built-in tools (4500x720px) 2. Open Unity 3. Detach the Game... Read more

0
votes
Not Reproducible

[HoloLens] Editor crashes after connecting to remote device after using ...

VR

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Apr 10, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Create a new Unity project 2. Switch platform to WSA and check Virtual Reality supported in the project setti... Read more

0
votes
Fixed

[iOS] OnEndDrag isn't called when using remote and OnBeginDrag was calle...

iOS

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Jan 22, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project 2. Select an iOS device to be used for remote 3. Press play 4. Click and drag the missle icon... Read more

0
votes
Not Reproducible

Connection times out when connecting editor and standalone from differen...

Networking

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Oct 10, 2016

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Version/s: 5.5.0b7

Can't connect editor and standalone from different computers on the same network Steps to reproduce: 1. open attached project 2. bu... Read more

0
votes
Fixed

No error thrown and doesn't start building process when building develop...

Deployment Management

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Oct 10, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open build window and select "development build" checkbox 2. build outside project folder Actual: after cli... Read more

0
votes
Won't Fix

TypeLoadException once a multi-dimensional-jagged array is added to a class

Scripting

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open user attached project (KLRG Systems 2017) 2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Eleme... Read more

0
votes
Fixed

Engine integrated Ads SDK fails to initialize on iOS with .ipa builds

Ads

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Jan 25, 2017

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Version/s: 5.5.1f1

Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store 1. What happened Also reported by several... Read more

2
votes
Fixed

Baking Lightmaps with 4096 Atlas Size Do Not Generate Lightmaps in 4096 ...

Progressive Lightmapper

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Nov 02, 2016

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Version/s: 5.5.0b9

When Atlas Size of lightmaps are set to 4096 under Baked GI tab, Unity generates 4K maps and stores the information but by default, ... Read more

0
votes
Not Reproducible

Editor Crashes when Deep Profiling is being entered while using ContentS...

Profiling

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Mar 29, 2017

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Version/s: 5.5.2p4

To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more

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