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Clients newly connected to the server don't see previously connected cli...
Steps to reproduce:1. Download and open the latest attached project(mega link)2. Build project3. Start 1 instance and choose "Start ... Read more
When changing NavMesh Agent size, those changes are not applied on object
Reproduction steps:1. Open project attached (NavMesh Agent bug).2. Open scene "Main"3. Select Cube and change NavMeshAgent size. Exp... Read more
[iOS] OnEndDrag isn't called when using remote and OnBeginDrag was calle...
To reproduce:1. Open attached project2. Select an iOS device to be used for remote3. Press play4. Click and drag the missle icon bef... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce:1. Open attached "TreeCollidersRepro" project and open "save 3" scene2. Play the game, crash doesn't occur, exit pl... Read more
Network Animator's random FixedUpdate() spikes in GC Alloc
To reproduce:1. Open attached project "Test.zip".2. Open and Play "menu" scene.3. Press "LAN Host"4. Open Profiler.5. In Profiler fi... Read more
Adding a 3D object with cloth and text mesh components causes editor to ...
How to reproduce:1. Create a project, open it2. Add a 3D Object (Cube, Sphere or etc.)3. Add a Cloth component to it4. Remove a Mesh... Read more
Shader compiler crashes with large arrays
Reproduction Steps:1- Download attached "TestShader.shader".2- Open a new Unity project and import downloaded shader. Expected Resul... Read more
Building WebGL fails with IL2CPP error and 'Build & Run' still tries to ...
To reproduce:1) Open attached project2) Build and Run it for WebGL Expected: Project builds and runs properlyActual: Building fails ... Read more
[UI] Button is highlighted when Button.interactable is set to false and ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Press on the left button4. Press on the right button Result: the... Read more
Lights become darker when reloading the scene
To reproduce:1. Open attached project;2. Open "testScene";3. Enter playmode. Expected result: lights stay the same when scene is rel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project