Search Issue Tracker
Won't Fix
Votes
5
Found in
5.5.0f3
Issue ID
872757
Regression
No
Network Animator's random FixedUpdate() spikes in GC Alloc
To reproduce:
1. Open attached project "Test.zip".
2. Open and Play "menu" scene.
3. Press "LAN Host"
4. Open Profiler.
5. In Profiler find "FixedBehaviourUpdate -> NetworkAnimator.FixedUpdate()" (FixedUpdate.ScriptRunBehaviourFixedUpdate in 2017.1.0b5)
Actual result: random "NetworkAnimator.FixedUpdate()" spikes in GC Alloc for ~9KB
Expected result: no spikes
Reproducible: 5.3.7p1, 5.4.5p1, 5.5.3p2, 5.6.1f1, 2017.1.0b5
Note: same issue happens in standalone.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)