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InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public releas... Read more
PxScene::fetchResults: fetchResults() called illegally error in the cons...
How to reproduce: 1. Open project from parent case2. Note the error in the console- [Physics.PhysX] PxScene::fetchResults: fetchResu... Read more
Editor windows offsets and flickers when its splitter is double clicked ...
How to reproduce:1. Open user's project ("201810b13project.zip").2. Double-click any splitter between windows and stay pressed after... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce:1. Download and open the attached project2. Build and run on a setup of 2 monitors where at least one of them is ... Read more
Camera does not render shadows when used in preview scene
How to reproduce:1. Download and open attached "PreviewShadows" project2. Open Window > Render Preview3. Click button "Render Pre... Read more
Object with layered Mecanim animation controller misbehaves when animati...
How to reproduce:1. Download attached project "Animator Pooling Bug" and load scene "PieTest"2. Enter Play mode (also do this step b... Read more
Editor crashes when adding scripted water asset to scene with terrain in...
How to reproduce:1. Download and open attached "case_1042803-Repro" project2. Load "level01" scene3. Add "WaterProDaytime" asset to ... Read more
[Scripting] Vectors, Ray and Plane are not IFormattable
Steps to reproduce:1. Open the attached project2. Open FormattableTest.cs script3. Play FormattableTest scene4. Compare the code to ... Read more
Ray, Ray2D and Plane are not Serializable
How to reproduce:1. Open given Unity project2. Enter "SerializationTest" scene3. Select "SerializationTest" game object4. Check fiel... Read more
Original sprites are packaged into the build along with Sprite Atlases e...
When using Sprite Atlases the original files are included in the build along with the sprite sheet in all cases, even when there are... Read more
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