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Shaders and materials are not loaded correctly when they are in separate...
To reproduce:1. Open the user's attached project2. Build an Asset Bundle from the "Asset Bundles" menu3. Play any of the two scenes ... Read more
NullRef exceptions are spammed and the Editor UI becomes broken when Pin...
To reproduce: 1. Open the attached project (BugTest.zip)2. Enter Play mode3. Observe the console, and how Project view and Hierarchy... Read more
[HDRP] Directional light does not cast shadows unless it is selected in ...
Steps to reproduce:1. Download the attached project and open TestScene012. Select the Directional Light in the Hierarchy view and no... Read more
[Android] Native Webview does not display online video but the audio plays
Steps to reproduce:1. Open user attached project2. Add "LoadWebview" scene to build settings3. Build & Run to Android device Exp... Read more
[HDPR] Null Reference Exception when using Particle System Lighting Module
SRP Repo: Issue #1650 When using Unity Particles with the light module enabled, it breaks the scene's lighting, stops the particle s... Read more
[SRP] Non-deterministic camera grouping/order between Windows and MacOS/...
SRP Repo: Issue #1598 What happened?I have 3 cameras responsible for Game-view. 1 "Main" - has Render Texture2 "Additive" - has Rend... Read more
[SRP] Lenovo Daydream Flicker
SRP Repo: Issue #1597 What happened?Lenovo Daydream is flickering at random times in both eyes (but often not the same time in both ... Read more
[SRP] HDRP Strange compile popup box with 2.0.3-preview
SRP Repo: Issue #1531 What happened?When compiling own scripts, a process appears to be launched that causes HDRP shaders to compile... Read more
[SRP] Inspecting culling result
SRP Repo: Issue #1345 Good afternoon, I am in the process for a while to try to implement shadows in a custom SRP using the SRP demo... Read more
[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets popul...
SRP Repo: Issue #1295 Upon passing a Matrix4x4 array using: Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matrix... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open