Search Issue Tracker
Player Crashes when launched on Oculus 2
Reproduction steps:1. Open the attached Project “BugRepro”2. Build and Run on an Oculus 2 Expected result: World is being rendered a... Read more
Wrong tooltip when hovering over the "Load In Background" property of an...
Reproduction steps:1. Open the “LoadInBackground“ project2. In Project Browser select the “SampleAudioClip“ audio clip3. In Inspecto... Read more
Cannot scroll up/down a Frame Debugger event panel when mesh preview is ...
Reproduction steps:1. Open the “MeshPreview“ project and the “SampleScene“ scene2. Open Frame Debugger and click “Enable”3. Select t... Read more
Timeline tracks cannot be deleted when selecting a disabled PlayableDire...
Reproduction steps:1. Open the “TrackDeletion” project and the “SampleScene” scene2. Using Project Browser open the “SampleTimeline“... Read more
"Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases ever...
Reproduction steps:1. Open the “MaterialCount“ project2. Open the “SampleScene” scene3. While observing the Console enter and exit P... Read more
The Treeview element is not expanding fully when trying to expand it mor...
Reproduction steps:1. Open the attached project “TreeViewBug“2. Press Window>Test-TreeVeiw3. Expand the TreeView element “Built-i... Read more
Painter2D sets the wrong vector value when drawing figures
Reproduction steps:1. Open the attached project “DrawingBug“2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4. Pr... Read more
IL2CPP throws errors when using custom attributes
Reproduction steps:1. Open the attached project “CustomAttributesBug“2. Press File>Build And Run3. Observe the errors printed in ... Read more
[Quest 2] XRController.controllerNode keeps using the original controlle...
Reproduction steps:1. Open the attached project "ControllerNodeTesting"2. Open the “/Assets/Scenes/SampleScene” Scene3. Connect Ques... Read more
GraphicsFence.passed is passed in a random order
I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completedHow t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- List item remains highlighted when selecting field in another item
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window