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DynamicGI.UpdateEnvironment should update default reflection
Calling DynamicGI.UpdateEnvironment: updates the ambient probe by rendering the skybox on the GPU, reading back and projecting it in... Read more
Additively loading Light Probes when using Realtime GI causes probe valu...
Steps to reproduce: Clone and update the following repo: [https://github.cds.internal.unity3d.com/unity/Additive-Lighting/tree/uum-2... Read more
[Addressables] Exception is being thrown when Addressables.UpdateCatalog...
Reproduction steps: 1. Open the attached project “SampleProject”2. In the project, navigate to “Assets/Scenes” and open “TestScene”3... Read more
SpeedTree meshes don't calculate UV distribution metrics on import
Reproduction steps:1. Open the attached project “UVRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Observe the Console windo... Read more
ScriptableObject's properties are not displayed in the Inspector Window ...
Reproduction steps:1. Open the “Duplicate Files Issue” Project2. In the Project Window select “Assets/Foo” ScriptableObject3. Observ... Read more
Setting the Material.shaderKeywords field causes the field to become emp...
How to reproduce: Open the attached project "TestShaderKeywordBug2020-main.zip" Open Assets/Scenes/SampleScene.unity Enter Play Mode... Read more
“Recompile And Continue Playing” setting is ignored when the "Auto Refre...
Reproduction steps:1. Open the “TestRecompileAfterPlaying” Project2. Open the “Assets/Test.unity” Scene3. In the top menu open Unity... Read more
UI Document component warning doesn't parse newline characters correctly
Steps to reproduce:1. Open a new project2. Add a UI Document component to any Game Object3. Observe the error asking the user to add... Read more
Crash when PyUnity>Select after exiting Play Mode
Reproduction steps: 1. Open the attached project “CrashRepro“2. Right-click in the Hierarchy window3. Go to Activ8 > PyUnity >... Read more
Crash on LightingDataAsset::CheckConsistency when importing assets
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project is openedActual result: Editor crashes Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section