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[MacOS] Standalone Player crashes at launch when the width / height is s...
When the Standalone Player width / height is set to 0, the Player crashes at launch. Due to the Screenmanager info is saved in the f... Read more
Particle System Min/Max Particle Size params are applied incorrectly whe...
Steps to reproduce:1. Open User-attached project2. Open Scene ("PlasmaExplosionText")3. Alternate between "FullSize" and "SmallSize"... Read more
[Anima2D] Errors are thrown when rebinding and applying changes in "Spri...
How to reproduce:1. Open attached project "Anima2DRebindErrors.zip" and scene "GameScene"2. In Hierarchy window, select "LeftFoot" o... Read more
Shader settings are not being enabled/disabled by the Script when the Ga...
Reproduction steps:1. Open user's attached project ("TestEmissionBug")2. Enter the playmode and click on the cube3. Inspect change o... Read more
Build fails with NDK is not found when choosing to Build & Run on Android
Reproduction steps:1. Download "EntityBug.zip" project and open in Unity2. Go to File -> Build and Run Expected: the project is b... Read more
[Linux] After rearranging or resizing windows in the editor, areas of th...
To reproduce:1) Create new project2) Make sure it's maximised (the issue is easier to get there)3) Try resizing any docked window Pa... Read more
Editor uninstaller leaves some DLL files behind on Windows
To reproduce: 1. Remove Unity via Uninstaller.exe2. Observe that when the uninstaller finishes, there are still files in the folder ... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
[2018.3] [Collab] GetNativeCollab is not allowed to be called from a Scr...
To reproduce:1. Create a new project2. Open Services tab, enable Collab3. Push initial commit4. Add a new script to the project5. Op... Read more
Editor crashes on regenerating speed tree materials when its scaling fac...
Editor crashes on regenerating speed tree materials when its scaling factor is changed while it is painted on the terrain Steps to R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow