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Breakpoints are ignored in VS Code if you first start debugging in VS Co...
To reproduce: 1. Open the attached project (CyberSidescrollerRefactored.zip)2. Open the TestItems scene3. In VS Code, add a breakpoi... Read more
Details are lost too early for Terrain Trees in VR
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with VR enabled3. Observe Game View Expected result: a... Read more
[URP][Mobile][VR] Building project from VR Universal RP template results...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that a black screen is displayed Expe... Read more
[Android] Application gets stuck on splash screen when building project ...
To reproduce:1. Open attached project2. Switch build target to Android3. Go to the main menu > MENU_OPTION -> Builds -> Sho... Read more
material.SetFloat(name, value) ignores min/max values of slider property
How to reproduce:1. Open the "FloatMinMax Repro.zip" project2. Open the "SampleScene.unity" scene3. Press Play4. Check the console f... Read more
Searching in Project view has a delay
To reproduce: 1. Open a new project2. Create some assets in the project3. Try searching for one of the assets4. Observe how the resu... Read more
[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...
-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more
Multiple Renderers in a GameObject hides the Material Editor in the Ins...
How to reproduce:1. Open the "TrailRendererOverridesMaterial.zip" project2. Open the "SampleScene.unity"3. Select Cube game object i... Read more
"Capture has no panel, forcing removal" log when changing Slider node va...
How to reproduce:1. Open the "ShaderGraph Error.zip" project2. Open the Ball_Graph.ShaderGraph3. Try to drag the slider value Actual... Read more
EndLayoutGroup error is thrown when adding Preset of an already added Co...
How to reproduce:1. Open a new Unity project2. Open the "SampleScene" scene3. Select any GameObject from the Hierarchy4. Click on th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open