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0
votes
Fixed

[iOS] Framework search path on generated Xcode project is incorrect if p...

Mobile

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Jan 02, 2017

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Version/s: 5.5.0f3

Reproduction Steps:1. Open "SampleProject.zip" project2. Buil for iOS3. Open with Xcode4. Notice that Build Settings > Framework ... Read more

1
votes
Fixed

Particle System Lights Module does not generate lights if particle posit...

Shuriken

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Nov 30, 2016

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Version/s: 5.5.0f2

Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more

0
votes
Fixed

[iOS] [Metal] UI flicker

Mobile

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May 12, 2017

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Version/s: 5.5.2p4

Reproduction steps:1. Download the attached project.2. Open the EditorSettings.asset file in the ProjectSettings folder.3. Add "Hidd... Read more

0
votes
Won't Fix

Billboard is still shown after Precomputed Realtime GI is disabled

Speedtree Integration

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Feb 28, 2017

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Version/s: 5.5.2f1

When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrai... Read more

0
votes
Fixed

[iOS] 'Non matching Profiler.EndSample (BeginSample and EndSample count ...

iOS

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Oct 14, 2016

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Version/s: 5.5.0b7

BeginSample method implementation is missing on iOS builds, this results in Profiler failing to profile on iOS - 'Non matching Profi... Read more

0
votes
Fixed

Typo in "WebAssembly" tooltip under WebGL Player Settings

WebGL

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Oct 06, 2016

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Version/s: 5.5.0b6

To reproduce:1. Open WebGL Player setting2. Open publishing settings tab3. Hover mouse pointer over Webassembly option3. Notice typo... Read more

1
votes
Fixed

[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...

WebGL

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Oct 06, 2016

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Version/s: 5.5.0b6

To reproduce:1. Build and run attached project2. Build succeeds, but the console prints the following assertion twice: Assertion fai... Read more

0
votes
Won't Fix

[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...

Asset Bundles

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Mar 09, 2017

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Version/s: 5.5.1f1

If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Steps... Read more

0
votes
Fixed

Mono compiler fails to compile a correct generic expression

Mono

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Feb 01, 2017

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Version/s: 5.5.1p1

Steps to reproduce:1. Open the project2. Notice two compile errors shown in the console:1) Assets/MonoBug.cs(40,41): error CS0311: T... Read more

0
votes
Fixed

output_l crash while building custom serialized asset bundle

Deployment Management

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Nov 29, 2016

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Version/s: 5.5.0f2

Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more

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