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0
votes
Fixed

[iOS] Framework search path on generated Xcode project is incorrect if p...

Mobile

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Jan 02, 2017

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Version/s: 5.5.0f3

Reproduction Steps: 1. Open "SampleProject.zip" project 2. Buil for iOS 3. Open with Xcode 4. Notice that Build Settings > Framework... Read more

1
votes
Fixed

Particle System Lights Module does not generate lights if particle posit...

Shuriken

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Nov 30, 2016

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Version/s: 5.5.0f2

Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more

0
votes
Fixed

[iOS] [Metal] UI flicker

Mobile

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May 12, 2017

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Version/s: 5.5.2p4

Reproduction steps: 1. Download the attached project. 2. Open the EditorSettings.asset file in the ProjectSettings folder. 3. Add "H... Read more

0
votes
Won't Fix

Billboard is still shown after Precomputed Realtime GI is disabled

Speedtree Integration

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Feb 28, 2017

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Version/s: 5.5.2f1

When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrain c... Read more

0
votes
Fixed

[iOS] 'Non matching Profiler.EndSample (BeginSample and EndSample count ...

iOS

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Oct 14, 2016

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Version/s: 5.5.0b7

BeginSample method implementation is missing on iOS builds, this results in Profiler failing to profile on iOS - 'Non matching Profi... Read more

0
votes
Fixed

Typo in "WebAssembly" tooltip under WebGL Player Settings

WebGL

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Oct 06, 2016

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Version/s: 5.5.0b6

To reproduce: 1. Open WebGL Player setting 2. Open publishing settings tab 3. Hover mouse pointer over Webassembly option 3. Notic... Read more

1
votes
Fixed

[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...

WebGL

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Oct 06, 2016

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Version/s: 5.5.0b6

To reproduce: 1. Build and run attached project 2. Build succeeds, but the console prints the following assertion twice: Assertion... Read more

0
votes
Won't Fix

[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...

Asset Bundles

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Mar 09, 2017

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Version/s: 5.5.1f1

If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Step... Read more

0
votes
Fixed

Mono compiler fails to compile a correct generic expression

Mono

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Feb 01, 2017

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Version/s: 5.5.1p1

Steps to reproduce: 1. Open the project 2. Notice two compile errors shown in the console: 1) Assets/MonoBug.cs(40,41): error CS0311... Read more

0
votes
Fixed

output_l crash while building custom serialized asset bundle

Deployment Management

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Nov 29, 2016

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Version/s: 5.5.0f2

Steps to reproduce: 1. Open "ConversationBundle.zip" project 2. From the main toolbar select Portalarium>Build>New Asset Bundles 0x... Read more

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