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NetworkBehaviour.Update may be called before OnStartClient
NetworkBehaviour.Update may be called before OnStartClient In rare cases when joining a game with lots of objects, a NetworkBehaviou... Read more
Copy/paste is broken in the Linux bug reporter
To reproduce:1) Create new project2) Copy some text3) Open Bug Reporter4) Paste the text in Expected: Text pastes in without issuesA... Read more
Missing Components don't appear in the Inspector when in Prefab Mode and...
Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Select "ThirdPersonController" in the Hierarchy4. Notice the ... Read more
[Docs] MonoBehaviour Import Settings and imported MonoBehaviour referenc...
How to reproduce:1. Create a new MonoBehaviour script and select it in the Project Window2. In the Inspector Window press the blue d... Read more
[Docs] AssemblyDefinition asset reference button directs to broken link
How to reproduce:1. Open the user-submitted Project2. Click on the "Tests" file in the "Tests" folder3. In the Inspector Window pres... Read more
[Docs] CustomRenderTexture reference button directs to a broken link
How to reproduce:1. Open the user-submitted Project2. In the Project Window click on the "New Custom Render Texture"3. In the Inspec... Read more
[Linux] Editor freezes while Bug Reporter Window is opened manually
[Linux] Editor freezes while Bug Reporter Window is opened manually To reproduce:1) Create new project2) Open Bug Reporter Window Yo... Read more
[HLSLcc][GLES2] Shader compilation errors when building LW
Multiple shaders fail to compile when launching the LW template scene on a Smasung Galaxy S4 I9195 (Adreno 306, Android 4.4.2). Read more
[HLSLcc][GLES3] Shaders from the LW template fail to compile
Multiple shaders fail to compile when launching the LW template scene on a Smasung Galaxy S4 I9195 (Adreno 306, Android 4.4.2). Read more
Particle System Renderer Mesh becomes missing when loading it from a Pre...
When a Particle prefab is instantiated the Particle System is not visible because in its Renderer module there is no Mesh. It happen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open