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Burst compilation is taking almost twice longer after upgrading to Burst...
How to reproduce:1. Open the attached project “BurstBug”2. Click Colossal Tools → Build Window3. Click Build under the Build Setting... Read more
NullReferenceException is thrown at Play Mode entrance when unfocused Sh...
How to reproduce:1. Open the attached “SGTest” project2. Open the “Assets → Test” Shader Graph located in the Project Browser3. Sele... Read more
"InvalidOperationException: Baking error" when baking a dynamic body wit...
How to reproduce:1. Open the attached project “PhysicsBakingBug.zip”2. Open Scene “TestScene“ (Assets/Scenes)3. Enter Play Mode Expe... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
How to reproduce:1. Open the attached user project “Bug Report.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
Particle death is invoked only after trail death when using Particle System
How to reproduce:1. Open the attached project (ParticleDeath.zip)2. Open scene Scenes/SampleScene3. Select the GameObject "Particle ... Read more
Particles are spawning not in the center of a moving GameObject
How to reproduce:1. Open the user's attached project2. Enter the "MAIN SCENE" Scene (Assets > MAIN SCENE)3. Change the Main Camer... Read more
The Line Renderer is inconsistent when the Width is above 0.5 or it's po...
How to reproduce:1. Open the user's attached "LineRenderer.zip" project2. Open the "SampleScene" Scene3. Select the "Line" GameObjec... Read more
SequenceAssetIndexer.InitializeWithExistingData adds overhead when enter...
Reproduction Steps: Open the attached project Enter Play Mode Observe delayCall callbacks locking up for a few seconds right after t... Read more
Hub Bug Reporter has the same tooltip as Unity Hub
How to reproduce:1. In Unity Hub2. From the "Help" menu select "Report a bug"3. Verify, that Unity Hub Bug Reporter opens4. Hover on... Read more
Inspector doesn't represent the actual value of unsigned variables when ...
Reproduction steps: Open the attached (UnsignedVariablesTest.zip) project Open the “Assets/Scenes/SampleScene.unity” Scene Enter the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open