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Duplicate
Under Consideration for 1.0.X
Votes
7
Found in [Package]
1.0.4
Issue ID
SEQ-1396
Regression
No
SequenceAssetIndexer.InitializeWithExistingData adds overhead when entering Play Mode in a heavy project
Reproduction Steps:
# Open the attached project
# Enter Play Mode
# Observe delayCall callbacks locking up for a few seconds right after the initial application reload
Expected result: there is no significant overhead from Sequences-related code when entering the play mode
Actual result: SequenceAssetIndexer.InitializeWithExistingData subscribed to EditorApplication.delayCall results in several seconds of added overhead because it's loading objects.
Editor versions tested: 2020.3.0f1 (first available), 2022.2.0a1, 2023.1.0a1, 2023.1.0a26
Tested using a 2019 MacBook Pro 16" i9/32GB
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Resolution Note:
Duplicate issue. This one was hiding in the backlog so I missed that it was the same thing. Solution in progress.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/SEQ-1436
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matiasges
Dec 19, 2023 13:56
Same Issue in Unity 2021.3.32
Since I added cinemachine is super slow to open my project and enter playmode. -
ClementSchepens
Jun 19, 2023 08:30
It seems linked to the number of timelines in the project. With near 1000 timelines I have a 27 seconds overhead when entering play mode and at every domain reload.
I’ve created 256 empty timelines and it added 14 seconds of overhead
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