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Crash on mdb_txn_begin when activating any of the Virtual Players
Prerequisites: - enable "Load Previous Project on Startup" option in Unity > Settings > General Steps to reproduce:1. Open the... Read more
Crash on __pthread_kill when entering Play mode
Reproduction steps:1. Open the “IN-87591.zip” project2. Open the “Assets/Scenes/CarDemo” Scene3. Enter Play mode4. Observe the crash... Read more
Crash on tlsf_free when exiting Play Mode in a specific project
Steps to reproduce:1. Open the “User’s attached project”2. Open the “MainScene”3. Enter Play Mode4. Press the “START” button through... Read more
Camera Solid Color is overwritten when injecting Custom Render Pass at '...
Reproduction steps:1. Open the attached “DummyRendererFeatureBug.zip” project2. Select ‘PC_Renderer’ asset from the Project Window (... Read more
Shadows are not rendering when using the "On Demand" shadow update mode ...
Reproduction steps:1. Open the attached “repro_IN-87480“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
"AVFoundationVideoMedia error while reading” error is thrown when stream...
Reproduction steps:1. Open the user’s attached “repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play M... Read more
Custom Render Pass using Render Graph does not render to the Game view w...
Reproduction steps:1. Open the attached “IN-87488.zip” project2. Open the “Gameplay” Scene (Assets > Scenes)3. Select “Global Vol... Read more
[Linux] Vsync does not work correctly in Game View when using OpenGL
Reproduction steps:1. Create a new URP project2. In the Game View window, click “Stats” to display FPS3. Make sure VSync is turned o... Read more
[URP] Empty URP project is throwing error on new project duplicated asse...
Steps to reproduce: Create a 3D URP Project from Hub. Check editor consoleWindow. Actual results: Error are immediately present."GUI... Read more
Edge detection fails, _BlitTexture_TexelSize is 0
Reproduction steps:1. Open the attached “texelsize-repro.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject