Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.25f1
6000.1.0a2
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-86042
Regression
No
[Linux] Vsync does not work correctly in Game View when using OpenGL
Reproduction steps:
1. Create a new URP project
2. In the Game View window, click “Stats” to display FPS
3. Make sure VSync is turned off
4. Enter the Play Mode
5. Observe the FPS
6. Enable Vsync
7. Enter the Play Mode
8. Observe the FPS
Expected results: OpenGL FPS with Vsync turned off is higher than with Vsync turned on
Actual results: OpenGL FPS with Vsync turned off has a consistent 60 FPS as if Vsync was turned on
Reproduced with: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2
Reproduced on: Ubuntu 22.04, Ubuntu 24.04
Notes:
- 2021.3.45f1: Vulkan FPS with Vsync turned on is the same as if Vsync was turned off
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment