Search Issue Tracker
Fixed
Fixed in 6000.0.57f1, 6000.2.0a9
Votes
2
Found in
6000.0.25f1
6000.1.0a2
6000.2.0a1
Issue ID
UUM-86099
Regression
No
Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
Reproduction steps:
1. Open the attached “DummyRendererFeatureBug.zip” project
2. Select ‘PC_Renderer’ asset from the Project Window (Assets > Settings)
3. Make sure ‘Dummy Renderer Feature’ is enabled in the Inspector
4. Enter the Play mode
5. Observe the Game view
Expected result; The Game view is red
Actual result: The Game view is black
Reproducible with: 6000.0.25f1, 6000.1.0a2
Couldn’t test with: 2021.3.45f1, 2022.3.51f1 (Render Graph not supported)
Reproduced on: Windows 10 (User’s), Windows 11
Not reproducible on: No other environment tested
Note:
- Disabling and re-enabling the ‘Dummy Renderer Feature’ makes the Game view red
- Also reproduces when injection point is 'RenderPassEvent.AfterRenderingPrePasses'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
Add comment