Search Issue Tracker
Fixed
Fixed in 6000.0.26f1, 6000.1.0a1
Votes
1
Found in
6000.0.25f1
6000.1.0a7
Issue ID
UUM-86106
Regression
Yes
Crash on tlsf_free when exiting Play Mode in a specific project
Steps to reproduce:
1. Open the “User’s attached project”
2. Open the “MainScene”
3. Enter Play Mode
4. Press the “START” button through Game View
5. Wait for the “Loading” text to disappear and for the Scene to load
6. Exit Play Mode
7. Observe the crash
Reproducible with versions: 6000.0.12f1, 6000.0.25f1
Not reproducible with versions: 6000.0.11f1, 6000.1.0a2
Couldn’t test with versions: 2021.3.45f1, 2022.3.51f1 (due to compiler errors)
Reproducible on: macOS 14.6.1 (Intel), Windows 11 (by the reporter)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{{#0 0x0000010a8cea16 in tlsf_free }}
{{#1 0x00000107efd1ef in DynamicHeapAllocator::Deallocate(void) }}
{{#2 0x00000107f0af78 in DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate(void) }}
{{#3 0x00000107f05011 in MemoryManager::TryDeallocateWithLabel(void, MemLabelId, char const, int) }}
{{#4 0x00000107eff02e in free_alloc_internal(void, MemLabelId const&, char const, int) }}
{{#0 0x0000011155e049 in block_merge_next }}
{{#1 0x0000011155df3a in tlsf_free }}
{{#2 0x0000010eb8d1af in DynamicHeapAllocator::Deallocate(void) }}
{{#3 0x0000010eb9af38 in DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate(void) }}
{{#4 0x0000010eb94fd1 in MemoryManager::TryDeallocateWithLabel(void, MemLabelId, char const, int)}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment