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Votes
0
Found in
6000.0.25f1
Issue ID
UUM-86106
Regression
Yes
Crash on tlsf_free when exiting Play Mode in a specific project
Steps to reproduce:
1. Open the “User’s attached project”
2. Open the “MainScene”
3. Enter Play Mode
4. Press the “START” button through Game View
5. Wait for the “Loading” text to disappear and for the Scene to load
6. Exit Play Mode
7. Observe the crash
Reproducible with versions: 6000.0.12f1, 6000.0.25f1
Not reproducible with versions: 6000.0.11f1, 6000.1.0a2
Couldn’t test with versions: 2021.3.45f1, 2022.3.51f1 (due to compiler errors)
Reproducible on: macOS 14.6.1 (Intel), Windows 11 (by the reporter)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{{#0 0x0000010a8cea16 in tlsf_free }}
{{#1 0x00000107efd1ef in DynamicHeapAllocator::Deallocate(void*) }}
{{#2 0x00000107f0af78 in DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate(void*) }}
{{#3 0x00000107f05011 in MemoryManager::TryDeallocateWithLabel(void*, MemLabelId, char const*, int) }}
{{#4 0x00000107eff02e in free_alloc_internal(void*, MemLabelId const&, char const*, int) }}
{{#0 0x0000011155e049 in block_merge_next }}
{{#1 0x0000011155df3a in tlsf_free }}
{{#2 0x0000010eb8d1af in DynamicHeapAllocator::Deallocate(void*) }}
{{#3 0x0000010eb9af38 in DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate(void*) }}
{{#4 0x0000010eb94fd1 in MemoryManager::TryDeallocateWithLabel(void*, MemLabelId, char const*, int)}}
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