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A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...
Repro steps:1. Open QA attached project "repro_1072945"2. Enter Play Mode and observe the Game View Expected: The moving Cube moves ... Read more
[ShaderGraph] Node previews are missing on opening the shader graph a se...
How to reproduce:1. Create a new LWRP template project2. In the Project Window, right-click -> Create -> Shader -> PBR Grap... Read more
The scene view is pink when using remote asset bundle with a LWRP asset
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: scene view does not changeActual: scene ... Read more
First option isn't selected by default when using "Add Component"
Steps to reproduce:1. Create a new project2. On any gameObject, click "Add Component"3. Write any component name or anything for a n... Read more
[WACK] Windows App Certification Kit Binary Analyzer fails when certifyi...
How to reproduce:1. Create a new Unity project2. In the Build Settings, Switch Platform to UWP3. Enable Virtual Reality Support in P... Read more
Package Manager Preview 7 fails to display some packages
Once you update to Package Manager 2.0.0 preview7 Shader Graph does not appear in the all packages menu. Removing the LWRP packages ... Read more
[Linux] Compile errors upon downloading ECS related packages (Entities, ...
To reproduce:1) Create a new project2) Switch to .NET 4.x Equivalent3) Open Package Manager4) Download the following packages: Entit... Read more
UnityEngine.Experimental.XR.Boundary.TryGetGeometry returns positions fl...
Steps to reproduce: 1. Download and open the attached project2. Enter playmode in VR3. Move near the edge of the play area to observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation