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"Capture has no panel, forcing removal" log when changing Slider node va...
How to reproduce:1. Open the "ShaderGraph Error.zip" project2. Open the Ball_Graph.ShaderGraph3. Try to drag the slider value Actual... Read more
EndLayoutGroup error is thrown when adding Preset of an already added Co...
How to reproduce:1. Open a new Unity project2. Open the "SampleScene" scene3. Select any GameObject from the Hierarchy4. Click on th... Read more
[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce:1. Open attached project2. Enable Services > AdsIf getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
Gizmos button on Game View affects gizmos in Scene view
Steps to reproduce:1. Create new project2. Make sure both Game & Scene views are visible3. In Game view click on little arrow-do... Read more
Shader Graph does not support [_ZClip] hardware feature in its shadowsca...
Summary: The shadowcaster pass in the lit.shader uses the ZClip [_ZClip] rasterizer state setting to control cascaded shadowmap rend... Read more
[Retina][Mac] Color Picker with increased cursor size does not pick sele...
To reproduce:1. Create a new project2. Open Unity > Preferences and make sure OS X Color Picker is disabled.3. Open System Prefer... Read more
[HoloLens] App freezes when opening virtual keyboard after the app was r...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build "SampleScene" with XR enabled and app type set to X... Read more
Rig tab for imported Asset has overlapping UI elements in the Inspector
Steps to reproduce:1. Open any Unity project2. Import any model with a rig (you can use the attached one)3. Open up Inspector and ch... Read more
Scene Load performance with prefabs with overrides is poor
To reproduce: 1. Open tests project from attached project or from: Unity/Tests/PerformanceTests/NestedPrefabs2. Tests which show bad... Read more
[Terrain] Painted speed trees are not updated when it's prefab scaling i...
Painted speed trees are not updated when it's prefab scaling is changed after the project is upgraded to Unity with improved prefabs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation