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Unity Input System: Binding serialiser unsets the path if overrides are ...
Any activate override will serialize all overrides even if null.Reference: https://github.com/Unity-Technologies/InputSystem/blob/de... Read more
Joy-Con's (L) left arrow key button press is recorded as Trigger instead...
How to reproduce:1. Connect the Left Joy-Con using Bluetooth2. Open the attached project “IN-5639.zip“3. Open “Assets/Input.inputact... Read more
TouchPhase.Began is not always reported when using UnityEngine.InputSyst...
Repro case:{code:c#}using UnityEngine;using UnityEngine.InputSystem.EnhancedTouch; public class TouchController : MonoBehaviour{// S... Read more
[HDRP] APV probes dont display for some brick levels
Reproduction: 1) Open APV tunnel project 2) Disable Local APV volumes, enable the global one 3) Add a static cube to force larger br... Read more
[Android] "playerInput.currentControlScheme" displays "Keyboard" InputCo...
How to reproduce:1. Open the user’s attached “My project.zip“ project2. Connect a gamepad to the Android device3. Build and Run for ... Read more
commandBuffer.SetRenderTarget will only bind the first slice when sliceI...
How to reproduce:1. Open the user-attached project2. Open the "SampleScene" Scene3. Enter Play Mode4. Select the "Quad" GameObject i... Read more
There is no way to get SSAO (Screen Space Ambient Occlusion) on an objec...
Steps to reproduce:1. Open the “SSAO bug” project2. Open the Game view Expected result: Both guns look the sameActual result: The on... Read more
NullReferenceException when calling EditorCoroutineUtility.StopCoroutine...
Reproduction steps:1. Open the “Coroutines“ project2. Open the “SampleScene“ scene3. In Scene view disable and enable 2D mode Expect... Read more
[Perforce] VersionControl.Task.Wait makes Editor unresponsive for a long...
How to reproduce:1. Open the attached “My project” project2. Connect it to Perforce server3. Open the Profiler to measure the time o... Read more
Generated C++ code fails to compile due to invalid il2cpp_codegen_cast_s...
How to reproduce: Open the attached project "PDA-AR.zip" Build the project for UWP Open the built project with Visual Studio Build E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open