Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.15f1
2022.2.0f1
2023.1.0a21
Issue ID
UUM-20163
Regression
No
Generated C++ code fails to compile due to invalid il2cpp_codegen_cast_struct
How to reproduce:
- Open the attached project "PDA-AR.zip"
- Build the project for UWP
- Open the built project with Visual Studio
- Build
Expected results: Build is successful
Actual results:
Il2CppOutputProject\Source\il2cppOutput\GenericMethods11.cpp(21673): note: Siehe Verweis auf die gerade kompilierte Instanziierung "R il2cpp_codegen_cast_struct<ReadOnlySequence_1_t38998D05CBF65F5F510360A9312CCD3791C56F06,ReadOnlySequence_1_t85097489C00952FC58DF9F3ACE926EAE9A51898A>(S *)" der Funktions-Vorlage.
1> with
1> [
1> R=ReadOnlySequence_1_t38998D05CBF65F5F510360A9312CCD3791C56F06,
1> S=ReadOnlySequence_1_t85097489C00952FC58DF9F3ACE926EAE9A51898A
1> ]
1>
Reproducible with: 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21
Could not test with: 2020.3.42f1 (compilation errors in the Console window)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
The issue was caused by incompatible versions of System.Buffers.dll and System.Memory.dll found in the project. These DLLs are already part of .NET Standard 2.1 and come from Unity. Deleting these DLLs from the project resolves the issue.