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Using .NET API 4.x increases performance spike in Scripts twice when sel...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open the Profiler and enable "Deep Profile" and "Profile Editor"3. Record a... Read more
Building player PC Standalone fails due to LWRPAdditionalLightData havin...
Found in LWRP 5.0.0Fixed in the next release, available on github(2018-11-13) Read more
When Multiselecting in 2D mode, the rectangle looks scewed when the sele...
When Multiselecting in 2D mode, the rectangle looks scewed when the selection touches a rotated object first To reproduce:1. Create ... Read more
Rotating an object resets the Tool Handles to use Local Rotation when us...
How to reproduce:1. Create a new Unity project2. Make sure the Tool Handle Rotation is set to Global3. In the Hierarchy Window creat... Read more
Timeline "Play" hotkey (spacebar) is not working anymore
using the spacebar hotkey in Timeline to activate play/stop of the play controls does nothing. repro:- open attached project or crea... Read more
[SRP] Instantiating Particle System prefabs with IEnumerator produces er...
How to reproduce:1. Open attached "GetTransformInfoExpectUpToDate" project2. Load "SampleScene" and enter Play Mode Expected result:... Read more
Creating a default Capsule Collider Preset with a certain Length value d...
Bug found while executing this test: https://qatestrail.hq.unity3d.com/index.php?/tests/view/771350&group_by=cases:section_id&am... Read more
[Android] [LWRP] [PP] Building project for the first time there are shad...
Steps to reproduce:1) Open Unity and select new LWRP template2) Update LWRP and postProcessing packages to the latest3) Switch to An... Read more
[iOS]Using ipv6 connection type can't establish connection between devices
To reproduce:1. Open users attached project "NetworkExample.zip"2. Make sure that in Services tab Multiplayer is set up3. Build for ... Read more
Cloned StateMachineBehaviour don't get destroyed after each script recom...
How to reproduce:1. Open the user-submitted project and open to the "samplescene" scene2. Open the Console Window and observe the co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument