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[OSX] Mac builds crash on startup with Capture Display enabled
Steps to reproduce:1) Open the attached project or create a new one.2) Build the project for OSX.3) Launch the build. The project ha... Read more
USS variables inherited from parent elements are applied before local va...
Reproduction steps:1. Open the attached project “UIBuilderBug“2. Open the Visual Tree Asset “Assets/Test” Expected result: Visual El... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more
[AW] Editing a sprite key during playback stops eval
Editing a sprite key during playback stops eval (scene no longer updates), even if playback continues to loop... see attached gif re... Read more
"Can not play a disabled audio source" is thrown when audio is toggled o...
How to reproduce: Open the attached project "BugReportAudioSource.zip" Toggle audio on in the Scene view window Expected results: No... Read more
[Mobile] In TMPro's Input fields the caret doesn't show up when Hide Mob...
Repro steps:1. Open attached project2. Build and Run on Android3. Touch the lower Input field4. Enter some text and try to move the ... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more
Full screen non native resolution setting in Windows builds creates a cr...
When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more
Frame Debugger has different from the other Editor windows font size
How to reproduce:1. Create a new Unity project2. In the upper menu click Window → Analysis → Frame Debugger3. Click Enable4. Observe... Read more
Crash in vk::ScratchBuffer::Reserve when particle collision is active in...
Steps to reproduce: 1) Download attached project and open in Unity2) Press Play3) Go to particles collision scene4) Leave Unity Idle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed