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Fixed
Votes
0
Found in
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-14838
Regression
Yes
Crash on UpdateSingleRenderer when undoing sprite addition to Hierarchy
How to reproduce:
- Open the user attached project
- Go to Assets > Sprites and add the Player sprite to Hierarchy
- Undo (Ctrl + Z)
- Observe the crash
Reproducible with: 2022.1.0a12, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Not reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.0a11
Reproduced on: Windows 10 (Intel)
First lines of stack trace:
0x00007ff65f0b19eb (Unity) RendererUpdateManager::UpdateSingleRenderer
0x00007ff65f09c06f (Unity) Renderer::SetLocalAABB
0x00007ff65e6ec696 (Unity) SpriteRendererDataAccessExtensions_CUSTOM_SetLocalAABB_Injected
0x000001e25058b0e5 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.U2D.SpriteRendererDataAccessExtensions:SetLocalAABB_Injected (UnityEngine.SpriteRenderer,UnityEngine.Bounds&)
0x000001e25058b003 (Mono JIT Code) UnityEngine.U2D.SpriteRendererDataAccessExtensions:SetLocalAABB (UnityEngine.SpriteRenderer,UnityEngine.Bounds)
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Resolution Note:
Fixed by another internal issue: DANB-201: Crash on Transform::GetTransformAccess() when undoing the action of adding Sprite Skin to an object