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Baked lights contain black areas when Range is set to over 5500
Reproduction steps: Open the user’s attached project Open “Assets/lightbake_error” Scene Open Window → Rendering → Lighting window I... Read more
Public reference doesn't visually update when changing a public referenc...
How to reproduce:1. Open the attached project "PublicRefBug.zip"2. Open Scene "SampleScenes" (Assets/Scenes)3. Select the "AUDIO" Ga... Read more
It takes a lot of time to disconnect Nodes when interacting with large g...
Reproduction steps: Open the attached project (“ShaderGraphBug.zip“) Select Assets/shader_assets/code/shaders/shader_graph/ml_shader... Read more
IMGUIContainer size not properly computed when inside scrollview
Some flickering occurs when having IMGUIContainers in the scrollview. This is caused by the fact that now the layout of scrollview i... Read more
"AttributeOverrides" is being ignored in the UXML file of UI Builder
How to reproduce:1. Open the user’s attached project2. In the Project window open the “Window.uxml” file3. Observe the view Expected... Read more
Game Objects get stuck in an infinite loop when passing NavMesh surface ...
Reproduction steps:1. Open the user’s attached project2. Enter the Play mode3. Press the "LET’S FIGHT!" button4. Click on “BASIC” bu... Read more
Deprecated SceneRenderPipeline script does not mention any alternatives ...
How to reproduce:1. Open the attached “SGBugs” project2. Click on the “RP” GameObject in the Hierarchy3. Right-click on “Scene Rende... Read more
URP Particle Lit is missing #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
How to reproduce:1. Open the attached project "ParticleLitProbeOcclusion_Bug.zip"2. Enter Play Mode Expected results: The two smoke ... Read more
[M1] Rendering artifacts when transparent shader writes to depth buffer ...
Reproduction steps:1. Open the user’s attached project2. Inspect the Scene view3. In the Hierarchy select the “Main Camera” Game Obj... Read more
Editor freezes when building a project
Reproduction steps:1. Open the user’s attached project2. Go to File > Build Settings > Build3. Go to Player Settings > Publ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject