Search Issue Tracker
Fixed
Fixed in 12.1.11, 14.0.7, 15.0.5, 16.0.0
Votes
0
Found in [Package]
10.10.1
12.1.7
13.1.8
14.0.3
15.0.1
16.0.0
Issue ID
SGB-342
Regression
No
It takes a lot of time to disconnect Nodes when interacting with large graphs
Reproduction steps:
# Open the attached project (“ShaderGraphBug.zip“)
# Select Assets/shader_assets/code/shaders/shader_graph/ml_shaders/_shdr_crafting_base_metal_01
# Disconnect the Node from the large graph
Expected result: To disconnect the Node from the large graph takes less than 30mins
Actual result: It takes around 30mins to detach the Node from the large graph
Reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.12f),13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0b13), 15.0.1 (2023.1.0a16)
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Readme” Asset is unreadable in the Inspector window when switching Editor Theme to Light
- “NullReferenceException” error thrown when switching Editor Theme to Light if “Unity Version Control” tab is enabled
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
Resolution Note (fix version 16.0.0):
Fix for 2023.2 has landed in 2023.2.0a3 (16.0.0)
Resolution Note (fix version 15.0.5):
Thank you for submitting this issue. The fix has been worked on and will be released on Unity version 2023.1.0b13
Resolution Note (fix version 14.0.7):
Thank you for submitting this issue. The fix has been worked on and will be released on Unity version 2022.2.16f1
Resolution Note (fix version 12.1.11):
Thank you for submitting this issue. The fix has been worked on and will be released on Unity version 2021.3.24f1