Search Issue Tracker

Fixed

Fixed in 12.1.11, 14.0.7, 15.0.5, 16.0.0

Votes

0

Found in [Package]

10.10.1

12.1.7

13.1.8

14.0.3

15.0.1

16.0.0

Issue ID

SGB-342

Regression

No

It takes a lot of time to disconnect Nodes when interacting with large graphs

Package: Shader Graph

-

Reproduction steps:

# Open the attached project (“ShaderGraphBug.zip“)
# Select Assets/shader_assets/code/shaders/shader_graph/ml_shaders/_shdr_crafting_base_metal_01
# Disconnect the Node from the large graph

Expected result: To disconnect the Node from the large graph takes less than 30mins
Actual result: It takes around 30mins to detach the Node from the large graph

Reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.12f),13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0b13), 15.0.1 (2023.1.0a16)

Reproducible on: Windows 11

  1. Resolution Note (fix version 16.0.0):

    Fix for 2023.2 has landed in 2023.2.0a3 (16.0.0)

  2. Resolution Note (fix version 15.0.5):

    Thank you for submitting this issue. The fix has been worked on and will be released on Unity version 2023.1.0b13

  3. Resolution Note (fix version 14.0.7):

    Thank you for submitting this issue. The fix has been worked on and will be released on Unity version 2022.2.16f1

  4. Resolution Note (fix version 12.1.11):

    Thank you for submitting this issue. The fix has been worked on and will be released on Unity version 2021.3.24f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.