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By Design
By Design in 2023.2.X
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.1.21f1
2022.2.0b13
2023.1.0a16
2023.2.0a1
Issue ID
UUM-18564
Regression
No
Baked lights contain black areas when Range is set to over 5500
Reproduction steps:
- Open the user’s attached project
- Open “Assets/lightbake_error” Scene
- Open Window → Rendering → Lighting window
- In the Lighting window press the “Generate Lighting” button
- When Lighting finishes generating inspect the Scene window
Expected result: All generated lights do not contain any artifacts or black areas
Actual result: When the Light range is set to more than 5500, the lights contain black areas
Reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.12f1), 13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0b13), 15.0.1 (2023.1.0a16), 2023.2.0a22
Reproducible on: macOS 12.6 and Windows
GPU Lightmapper throws errors
Invalid AABB aabb
Invalid AABB b0
Invalid AABB inAABB
CPU Lightmapper has the incorrect lighting values without the errors.
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Resolution Note:
This bug has not been prioritised to be fixed for Unity 6. However, it will not be an issue in the next version of Unity as we are replacing the underlying architecture. I hope for now you can work around the issue by adjusting the light range for punctual lights.
Resolution Note (2023.2.X):
This bug has not been prioritised to be fixed for Unity 6. However, it will not be an issue in the next version of Unity as we are replacing the underlying architecture. I hope for now you can work around the issue by adjusting the light range for punctual lights.