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0
votes
Fixed

Bool animator parameter gets different values even when gameobject with ...

Animation

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Sep 19, 2015

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Version/s: 5.2.0p1

How to reproduce:1. Open the attached project2. Open default scene3. Notice that Panel object with Animator component is disabled4. ... Read more

1
votes
Duplicate

SkinnedMeshRenderer not receiving shadows when lightprobes are in scene ...

Global Illumination

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Sep 19, 2015

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Version/s: 5.2.0f3

To reproduce:1. Load the scene "test"2. Build lighting3. Notice that the middle platform doesn't get a shadow4. Delete all the light... Read more

0
votes
Fixed

Image Effects crash standalone builds on DX10 GPU

Graphics - General

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Oct 27, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more

0
votes
Fixed

Orientation bug on windows phone/store

Windows Store Apps

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Oct 05, 2015

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Version/s: 5.2.1p2

WSA and UWP generated project manifests don't respect allowed rotations, set in Unity player settings. Fixed in 5.2.3 version and 5.... Read more

0
votes
Duplicate

Fill Amount doesn't properly de-fill Filled Sprites

UI

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Sep 27, 2015

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Version/s: 5.2.1p1

How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Play the scene4. Select the gameobject Canvas/Image5. Increase ... Read more

1
votes
By Design

[iOS] Compressed splash screens are much larger with 5.x than 4.6.x

iOS

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Oct 14, 2015

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Version/s: 5.2.1p3

To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode.2. Observe that all splash screens are much ... Read more

0
votes
Fixed

RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices

Mobile Rendering

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Sep 19, 2015

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Version/s: 5.2.0f3

Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more

0
votes
Postponed

Shadows do not fade in the distance

Mobile Rendering

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Sep 22, 2015

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Version/s: 5.2.0p1

How to reproduce: 1. Open attached project2. Build to iOS or Android- Notice how the shadows pop in, rather than fading in smoothly Read more

0
votes
Postponed

SyncListStruct Callback doesn't work properly when you have multiple sam...

Networking

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Sep 18, 2015

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Version/s: 5.2.0f3

Repro steps: 1) Build project2) Open two instances of built applications3) In first one press "H" button on keyboard (starts Host)4)... Read more

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