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Crash on memcpy when importing lightmaps after GI bake
Reproduction steps:1. Open the “repro_IN-70450“ project2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unity“ S... Read more
Dynamic asset loading fails when "Linux" is the selected build target an...
Reproduction steps:1. Open the attached “BugRepro” project2. Make sure Linux is selected in “Target Platform” in the Build Settings ... Read more
Shader variants are recompiled while Building when the Platform is switc...
How to reproduce:1. Create a new project with the “Universal 3D Sample“ template2. Navigate to File → Build Settings3. Press “Build“... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific p...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specif...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project is openedActual result: Editor crashes Reprodu... Read more
Incorrect URL is opened when opening Release Notes
Reproduction steps:1. Open “ReproProject” project2. Open Release Notes (Help > Release Notes)3. Observe the URL opened in the bro... Read more
[tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and...
Steps to reproduce: Open attached project (Controllers-TestProject-master.zip) Switch target to tvOS Make sure Target SDK is set to ... Read more
Context menus open on a different monitor when there are three monitors ...
Reproduction steps:1. Create a new 3D project2. Right-click in the Hierarchy window Expected result: The context menu opens on the s... Read more
WebGL Development builds ignore the "Compression Format" setting when us...
How to reproduce:1. Open the “WebGLGZCompressionIssue“ project2. Make sure to switch the Platform to “WebGL” (File > Build Settin... Read more
Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" o...
How to reproduce:1. Open the attached “ModelCrashBug.zip“ project2. Select the “Assets/100120_Mesh.fbx“ asset3. Select the “Rig“ tab... Read more
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