Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-70218
Regression
No
Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
How to reproduce:
1. Create a new project with the “Universal 3D Sample“ template
2. Navigate to File → Build Settings
3. Press “Build“
4. After the Build is finished, change the Platform to “Dedicated Server“
5. Switch the Platform back to the "Windows, Mac, Linux"
6. Press “Build“
Expected result: Shaders are not compiled
Actual result: Shaders are compiled
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
- The second Build finishes faster, however, slower than the case where the Platform was not switched
- Including all the scenes in the project is not necessary to reproduce the issue, to make the Build time faster select one scene in the Build Settings
- The issue reproduces when the Platform is switched to different Platforms (not only “Dedicated Server“)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment