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Issue ID




Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model



How to reproduce:
1. Open the attached ““ project
2. Select the “Assets/100120_Mesh.fbx“ asset
3. Select the “Rig“ tab in the Inspector
4. De-select “Strip Bones“ and press “Apply“

Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16

Reproducible on: macOS 14.4 Sonoma (Intel)

Not reproducible on: 2020.3.44f1

First few lines of the stack trace:
0x00007FFEA4C6BDFC (Unity) ModelImporter::ImportSkinnedMesh
0x00007FFEA4C619B6 (Unity) ModelImporter::GenerateAll
0x00007FFEA4C64EDD (Unity) ModelImporter::GenerateAssetData
0x00007FFEA42C0412 (Unity) ImportToObjects
0x00007FFEA42BF296 (Unity) ImportAsset

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Comments (1)

  1. unity_B09096004081C8AD6925

    Apr 19, 2024 20:08

    Recovery may old account in lost day on earth game

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