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Memory leak when using NativeArrays
Reproduction steps:1. Open the user's attached project "DOTSVertias"2. Enter Play mode3. Open the Profiler window and observe the Me... Read more
Incorrect motion vectors on the first frame or on the first frame after ...
Reproduction steps:1. Open the attached project "HybridHDRPSamples.zip"2. Open the "MatrixPrevious" Scene3. Enable Pause and enter P... Read more
No error is being logged when using Lambda expression with Entities.ForEach
How to reproduce:1. Open the user-attached project2. Add the Entities package to the project (Window → Package Manager → + → Add pac... Read more
False “Dependencies are broken” error is thrown when WithChangeFilter is...
How to reproduce:1. Open the user-attached project2. Open the “BugTest” Scene3. Enter Play Mode Expected result: No errorsActual res... Read more
FileNotFoundException and "RpcSystem received bad protocol version" erro...
Reproduction steps:1. Open the “IN-10718_NetcodeEmbed“ project and open the “SampleScene” scene2. Embed the “Library/PackageCache/co... Read more
"Assertion failure. Values are not equal." errors in the Console when us...
How to reproduce:1. Open the attached user project2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode Expected result: Gam... Read more
ECS Source Generator throws JobSystem errors when there are multiple par...
Steps to reproduce:1. Open the user’s project2. Observe the Console Expected result: No errorsActual result: Many (17-22) JobSystem ... Read more
Incorrect CSV import from Profile Analyzer with foreign locale settings.
No description entered in Cloud incident. Read more
Snapshot screenshots take up an unreasonable amount of memory
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Enter Play mode3. Open the Memory Profiler (Win... Read more
[Android] "SystemMetricsMali.GpuDivergedInstructions" always returns 0
How to reproduce:1. Open the user's attached "benchmark-tdd-asteroids" project2. Build and Run all the Scenes on an Android device w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject