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[URP] [2D] Pixel Perfect camera (experimental) jittery movement increasi...
Reproduction steps:1. Open attached project "PixelPerfectCameraBug"2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected res... Read more
URP package does not provide the base project creation scene as a Scene ...
How to reproduce:1. Create a new URP project2. Click File > New Scene3. Observe the available scene Templates Expected result: Th... Read more
[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...
How to reproduce:1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project2. Open Scenes/SampleScene3. Select Main Camera's H... Read more
Shadows appear/disappear depending on the Camera rotation when the Fog M...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' and enter the Play mode3. Hold the right mouse button in G... Read more
[URP]Material emits bright light in Scene View when the HDR setting is t...
How to reproduce:1. Open attached project2. Open Scenes/WaterThing23. Open Scene View4. Double click on Water gameobject in the Hier... Read more
[XR][URP] renderViewportScale doesn't fill whole view after scaling
using XRSettings.renderViewportScale is rendering at a lower resolution but not scaling the texture into the full viewport resulting... Read more
[URP] uGUI Material colour is different in the Game view when applying a...
How to reproduce:1. Open the attached "case_1379744" project2. Open the "Repro" Scene3. Observe the Game view Expected result: The u... Read more
The Prefab apply/revert menu can't be opened by right-clicking on the St...
How to reproduce:1. Open the attached '1308717.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'Main Camera'4. In th... Read more
Shadow Bias values are not converted from Builtin to URP, "Use Pipeline ...
To reproduce:1. Create a new project in Builtin;2. Add Directional, Spot Lights to the scene (also happens with Point Lights in this... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component