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[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project2. Switch to iOS3. Open Player Settings/Splash Image4. Set 'iPhone Launch Screen' as 'Image... Read more
[Android] [PostProcesing] [Gles2] Depth of field gives black screen
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
[IL2CPP] Build fails with abstract methods and generics
Steps to reproduce:1. Download attached project2. Build standalone player with IL2CPP backend Expected results: project successfully... Read more
Prefab Overrides Menu - the drop down can be so large that it's unreadable
Steps to reproduce- clone git@github.cds.internal.unity3d.com:unity/Performance-NeonDemo.git -b 2019.3_URP- Open in Unity 2018.3.0b1... Read more
[PostProcessing] [Android] [Gles2] Motion Blur effect gives too blurry r...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
Shortcut Manager - Profile naming modal window layout breaks when window...
If you resize the profile naming modal window, the layout will break. Applies to both the "Create New Profile" and "Rename" modal wi... Read more
Shortcut Manager - There is no confirmation prompt when deleting profiles
When you delete a profile from the Shortcut Manager, there is no confirmation prompt. Since this is a destructive action that cannot... Read more
Shortcut Manager - Profile list does not handle profile names properly w...
If you create a shortcut profile that give it a name that has a space at the start, it will not be displayed correctly on the profil... Read more
[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List