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Won't Fix

Votes

1

Found in

2022.2.0b7

2023.1.0a9

Issue ID

UUM-12320

Regression

No

[VFX Graph][Oculus][GLES 3] Skinned Mesh and Mesh sampling effects do not appear when TexCoord is used

-

How to reproduce:
# Import the attached pacakge
# Switch Grpahics API to GLES 3
# Deploy project to Oculus 2

Expected result:

!image-2022-08-18-15-38-36-294.png|width=131,height=131!

Actual result:

!image-2022-08-18-15-39-01-335.png|width=136,height=127!

 

!image-2022-08-18-15-41-28-091.png!

  1. Resolution Note:

    Every single sample of a property in Skinned Mesh Sample will generate an independent binding for a ByteAddressBuffer (because every single channel could be separate into an independent buffer).
    Here, we are sampling every possible texCoord within the same VFX, if you are splitting the access, it would solve the issue reducing the amount of buffer needed.

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