Search Issue Tracker
Fixed in 2022.2.5f1, 2023.1.0a23
Editor complains that default renderer is missing
in a URP project after switching render path between forward and forward and creating a new material/shader editor complains that default renderer is missing but however based on the asset it seems that it exists: !image-2022-08-18-12-57-33-100.png|width=288,height=185! !image-2022-08-18-12-55-31-592.png|width=512,height=77!
steps to reproduce :
# Make a new URP project
# In the active renderer (should be HighFidelity or similar) flip the rendering path back and forth a couple of times (doesn't matter which one you end up at)
# Create a new Shader Graph > URP > Lit Shader Graph
# Right click that shader graph and create a new material with the context menu
# The error is logged, and will now happen already when creating new shader graphs
Creating materials from non-graph shaders also seems to trigger the error, but the shader asset creation itself doesn't trigger it after step 4 unlike Shader Graphs. Likely due to the fact that a Shader Graph contains a default material sub-asset.
editor version :
Alternative repro steps:
# Open/Create a URP project
# Create an empty Renderer Feature (Create>Rendering>URP Renderer Feature)
# Add it to the active renderer
# Create a Material
This consistently reproduces the error until the Editor is relaunched with the same project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)