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0
votes
Fixed

rtW = source.width in OnRenderImage function throws null exception after...

Image Effects

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Mar 04, 2017

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Version/s: 5.6.0b10

To reproduce:1. Open attached project;2. Open scene -test;3. Select Main camera in Hierarchy;4. Select Game view;5. In the main Menu... Read more

4
votes
Not Reproducible

[Windows] [Splash Image] After Splash Image has finished showing, it han...

Windows

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Mar 04, 2017

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Version/s: 5.5.2f1

To reproduce: (same steps irrelevant of platform)1) Open attached project and scene2) Build and run3) After loading, check the numbe... Read more

0
votes
Won't Fix

"Transparent" render queue treats passes differently than "Geometry" or ...

Graphics - General

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Mar 04, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached(PassSorting23.zip)2. Open scene "PassSortingTogether"3. Open Frame Debugger4. Change Ren... Read more

0
votes
Duplicate

[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...

Physics

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Mar 04, 2017

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Version/s: 5.5.2p1

To reproduce:1. Open attached project;2. Open "test" scene;3. Build & Run the scene. Expected result: Player doesn't crash.Actua... Read more

13
votes
Fixed

[WSA] XMLSerializerException thrown when running the IL2CPP build

Universal Windows Platform

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Mar 03, 2017

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Version/s: 5.6.0b10

Steps to reproduce:1. Open the attached project (XMLTest.zip)2. Open the Assets/Game.unity scene3. Switch platform to Windows Store4... Read more

0
votes
Fixed

Errors in Console 'Dynamic batching: index buffer destination is NULL' w...

Graphics - General

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Mar 03, 2017

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Version/s: 5.6.0b9

Steps to reproduce: 1) Download attached project 'DynamicBatch.zip' and open in Unity2) Open scene 'CampaignStage_2' and press Play3... Read more

0
votes
Fixed

IL2CPP cannot marshal System.Uri in Windows Runtime scenarios.

IL2CPP

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Mar 03, 2017

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Version/s: 5.6.0b10

When we use UWP's WebView class we get a marshalling exception. System.Runtime.InteropServices.MarshalDirectiveException: Cannot mar... Read more

0
votes
Fixed

Fully transparent cubes cause darkening in PVR with 0 backface tolerance

Progressive Lightmapper

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Mar 03, 2017

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Version/s:

Refer to: https://forum.unity3d.com/threads/progressive-lightmapper-in-5-6-beta-6.454362/page-2#post-2980244 When setting 0 backface... Read more

0
votes
Duplicate

Enabling/disabling cloth components through script crashes the editor

Physics

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Mar 03, 2017

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Version/s: 5.6.0b5

Enabling/disabling cloth components through script crashes the editor on weaker HDDs/CPUs.Could reproduce only once on SSD, noticabl... Read more

1
votes
By Design

Visual artifacts are created when 2 cameras are rendered in the Play mod...

Camera

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Mar 03, 2017

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Version/s: 5.6.0b10

To reproduce: 1.Download and open attached project.2.Check how play mode looks in preview before playing.3.Enter Play mode and notic... Read more

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