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Fixed in 2017.3.0f3

Fixed in 5.6, 2017.1, 2017.2

Votes

0

Found in

Issue ID

887019

Regression

No

Fully transparent cubes cause darkening in PVR with 0 backface tolerance

Global Illumination

-

Refer to: https://forum.unity3d.com/threads/progressive-lightmapper-in-5-6-beta-6.454362/page-2#post-2980244

When setting 0 backface tolerance, a transparent cube causes an intersecting wall to slightly darken, even though it is fully transparent. The intersecting plane however should not darken, as there is no light absorption anywhere.

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