Search Issue Tracker
By Design
Votes
1
Found in
5.6.0b10
Issue ID
886978
Regression
No
Visual artifacts are created when 2 cameras are rendered in the Play mode with custom script
To reproduce:
1.Download and open attached project.
2.Check how play mode looks in preview before playing.
3.Enter Play mode and notice how everything looks different from preview.
Expected result : In play mode everything is rendered exactly as in a play mode preview is shown.
Actual result : In play mode there are visual artifacts created when rendering both cameras.
Reproduced with :2017.1.0a2, 5.6.0b11, 5.5.2p1, 5.5.0f3.
Notes: Could not test on earlier versions because of compatibility issues. Expected result can be achieved by enabling and disabling Example.cs script which is a Camera2 GameObject's component. Rendering artifacts seems to differ between 5.6 and 5.5 unity versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Mafutta
Mar 06, 2017 19:32
I sometimes see my (Gaia) + Speedtrees create strange artifacts (like triangular branches) appearing detached from the tree until player gets close enough, then they slowly disappear. Not sure if its related to this issue but weird.