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1
votes
Fixed

Windowed mode build will move downwards when pressed on its top border i...

Windows Standalone

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Mar 02, 2017

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Version/s: 5.5.0p4

How to reproduce:1. Open the attached "Repro" project2. Build and run it, make sure that the build is in a windowed mode and selecte... Read more

0
votes
Fixed

[OSX] A specific .obj crashes editor

Asset and Scene Management

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Mar 01, 2017

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Version/s: 5.5.1f1

To reproduce:1. Create a new project2. Import .obj file from attached model folder Expected: file will be importedActual: editor cra... Read more

0
votes
Fixed

Collab : Compiling is a blocking operation. It will block other operatio...

Collab

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Mar 01, 2017

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Version/s: 5.5.0f3

Assuming you have a Collab enabled project. You have done the first publish. A folder containing scripts and assets exist on your pr... Read more

0
votes
Fixed

[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...

Mobile

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction steps:1. Open the attached project.2. Build and run it on device.- Application crashes. Alternative reproduction steps:... Read more

0
votes
Fixed

[Transform] Undoing a Particle systems transform change throws a NullRef...

Shuriken

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Mar 01, 2017

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Version/s: 2017.1.0a2

Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more

0
votes
Fixed

NavMesh.CalculateTriangulation does not support rotated nav mesh data

AI

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Mar 01, 2017

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Version/s: 5.6.0b9

To reproduce:1) Open attached project and scene in it2) Play it3) Enable Gizmos painting Expected: No matter the surface's rotation,... Read more

0
votes
Won't Fix

Undo.RecordObject not dirtying newly added list elements on prefab insta...

Themes

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Mar 01, 2017

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Version/s: 5.5.0f3

When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more

0
votes
Won't Fix

[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...

Graphics - General

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction Steps:1. Import attached project.2. Open "MainScene" scene.3. Select OpenGL as the Graphics API.4. Select "TestObject" ... Read more

0
votes
By Design

Occlusion culling not culling all needed objects

Camera

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction steps: 1. Open the project occlusion1 on version 5.5.0b22. Open the project occlusion2 on version 5.5.0b3 or newer3. Ba... Read more

0
votes
Fixed

[UI] CanvasRenderer.OnTransformChanged is called twice per CanvasRenderer

uGUI

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Mar 01, 2017

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Version/s: 5.4.3p4

In the attached project there is a Canvas set to Screen Space - Camera rendering mode with the Main Camera selected as the camera to... Read more