Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
886381
Regression
Yes
Collab : Compiling is a blocking operation. It will block other operations until user action terminates it.
Assuming you have a Collab enabled project. You have done the first publish. A folder containing scripts and assets exist on your project. You have an object on your scene.
1. Delete the folder (here's a link - https://oc.unity3d.com/index.php/s/MayDpbegS7VvOek - to the folder I used. Let me know if you have access).
2. Press Play on your scene
Notice that the Play button will remain in a pressed state without ever going into "Play" mode. It will remain this way for a short amount of time IF the user refreshes or creates another asset or restores history/goes back in history. This suspended state only happens when the Editor is compiling scripts.
It will NOT happen if you don't have an object on the scene. It will NOT happen if the Editor is not compiling scripts.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment