Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
886381
Regression
Yes
Collab : Compiling is a blocking operation. It will block other operations until user action terminates it.
Assuming you have a Collab enabled project. You have done the first publish. A folder containing scripts and assets exist on your project. You have an object on your scene.
1. Delete the folder (here's a link - https://oc.unity3d.com/index.php/s/MayDpbegS7VvOek - to the folder I used. Let me know if you have access).
2. Press Play on your scene
Notice that the Play button will remain in a pressed state without ever going into "Play" mode. It will remain this way for a short amount of time IF the user refreshes or creates another asset or restores history/goes back in history. This suspended state only happens when the Editor is compiling scripts.
It will NOT happen if you don't have an object on the scene. It will NOT happen if the Editor is not compiling scripts.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment