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[OpenGLES3] GLSL Shader always renders in (0, 0, 0) position when built ...
Reproduction steps:1. Open project "GLSL_URP.zip"2. Open Scene "SampleScene"3. Move the cube away from (0, 0, 0), for example, to (1... Read more
[TextureCompression][UI/UX] Crunch Compression bool is exposed for unsup...
Prerequisites: - Make sure that you have WebGL platform support installed- (Optional) Make sure that you have Desktop, Android, and ... Read more
Material.SetOverrideTag setting LightMode tag has no effect
Material.SetOverrideTag should issue a warning when setting the value of LightMode tag that it won't have any effect. Read more
Baked shadows are missing on lightmapped terrains when baking with GPU P...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
FBX Model colors are imported incorrectly when importing with Linear Col...
Reproduction steps:1. Open the attached project2. Drag the "Test1.fbx" file from the project's folder to the Editor's Project window... Read more
Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” ...
How to reproduce:1. Open the user’s attached project2. Enter Play Mode and move the cursor to the Game view3. Observe the cursor Exp... Read more
[macOS] White texture appears when setting “RenderTextureFormat.Depth” t...
How to reproduce:1. Open the user’s attached project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. Enter Pl... Read more
[2020.3] Play Mode has visual artifacts when Graphics API is set to Dire...
How to reproduce:1. Open the user-attached project “DynamicResReproduction”2. Enter the Play Mode3. Observe the change of resolution... Read more
[Android] At each frame "ARCoreError" is thrown when "AR Occlusion Manag...
How to reproduce:1. Open the user’s attached “AROcclusionProject” project2. Build And Run the “Sample Scene” Scene on Android device... Read more
[URP]Post Processing is not rendered in the Scene View
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "ReproScene" 3) Observe the Scene View Note: Post Process... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved