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1
votes
Fixed

DeoptimizeTransformHierarchy crashes when an object having a SkinnedMesh...

Animation

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Mar 28, 2017

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Version/s: 5.5.2p2

Reproduction Steps:1. Import attached project.2. Open "asdf" scene.3. Enter play mode. Result in 5.5: Unity crashes. Result in 5.6 a... Read more

0
votes
Won't Fix

[safari 11.1] gamepad mappings not matching

WebGL

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Mar 28, 2017

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Version/s: 5.6.0f3

-e: safari 10.1 brings new gamepad support but the buttons don't match nicely like Chrome does (FF has its own issues) -repro:--buil... Read more

0
votes
Fixed

"value must be greater" errors appear, when Cloth components parameters ...

Physics

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Mar 28, 2017

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Version/s: 5.6.0f2

To reproduce:1. Create a new project.2. Create Empty game object in hierarchy.3. Add Cloth component to it.4. Set Cloth's "Stretchin... Read more

0
votes
Fixed
1
votes
Fixed

Raycast passes through EdgeCollider2D at vertices

Physics2D

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Mar 28, 2017

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Version/s: 5.5.1f1

Raycast passes through EdgeCollider2D at vertices. To reproduce :1. Open attached Unity project.2. Enter play mode and select scene ... Read more

1
votes
Won't Fix

Game object partially falls through convex mesh collider

Physics

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Mar 28, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Download MeshColliderTest.zip2. Open "bug" scene3. Enter play mode Expected results: Game object doesn't fall ... Read more

10
votes
Fixed

Error when creating a RectTransform component in an Awake call of an ins...

UI

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Mar 28, 2017

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Version/s: 5.5.2p4

When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more

0
votes
Won't Fix

[VideoPlayer] H264 video is not synced with audio and view is shaking on...

Video

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Mar 28, 2017

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Version/s: 5.6.0f3

All provided H264 videos play on Samsung S3 mini, however, view is shaking (might be because it is very laggy) and because of that v... Read more

0
votes
Fixed

Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...

VR

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Mar 28, 2017

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Version/s: 5.6.0f2

Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more

0
votes
Fixed

ParticleSystem.Simulate simulation is flickering and is different from t...

Shuriken

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Mar 28, 2017

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Version/s: 5.4.3p4

How to reproduce:1. Open the attached "ParticleSimulate-Issue" project and open "MyScene"2. Open "ParticleSimulat" Tab (Go to Window... Read more

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