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half point precision causes stutter in shader
When using Half point precision on the Android platform in 2021/2022, the time node causes stutter {}after a couple of minutes{}. Th... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicitly ... Read more
A temporary Scene does not get unloaded at the end when running PlayMode...
Steps to reproduce:1. Open the user’s project2. Open the “SampleScene” Scene3. Open the “Test Runner” window (Window → General)4. Se... Read more
Some GameObjects have missing meshes when loading an Addressables build ...
How to reproduce:1. Open the attached user project “MSGVProject.zip“2. Clear the “Build Cache” in the Addressables Groups window (Wi... Read more
LoadAssetAsync() sends files to "http://" instead of "https://"
How to reproduce:1. Open the attached “NPTrajectoryPlanner“ project2. Enter Play Mode3. Observe the Console Expected result: Logs co... Read more
Impossible to disable the "Missing Cloud ProjectID" warning which appear...
Reproduction steps: Create new project Add ProjectID in Services along with enabling Cloud Diagnostics (Edit > Project Settings… ... Read more
[Android] Unity Remote 5 does not always show Android navigation buttons...
Reproduction steps:1. Make sure your device supports on-screen Android navigation buttons2. Make sure you have “Lock Rotation” disab... Read more
Crash with multiple stack traces when entering the Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode Expected result: Unity Editor enters the Play ModeActua... Read more
"Unable to find player assembly" Warning appears when a Sample is Built
How to reproduce:1. Create project with Sample "Cinematic Studio" (for example)2. Run and Build the project3. Observe Console Actual... Read more
RenderSettings.ambientProbe doesn't always return what it is set to
Description: If RenderSettings.ambientMode is set to AmbientMode.Skybox, we currently have some pretty strange behavior: If you set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open