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Votes
0
Found in
2022.2.0b10
Issue ID
UUM-20275
Regression
No
Crash with multiple stack traces when entering the Play Mode
Reproduction steps:
1. Open the user’s attached project
2. Enter the Play Mode
Expected result: Unity Editor enters the Play Mode
Actual result: Unity Editor crashes
Reproducible with: 1.7.3 (2022.2.0a15, 2022.2.0b16, 2023.1.0a10), 1.8.1 (2022.2.0b16, 2023.1.0a20)
Couldn’t test with: 1.8.1 (2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0a14 couldn’t downgrade because the project requires newer packages not supported in these versions)
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace (with “Enter Play Mode Options” enabled in the Editor Settings):
{noformat}0x00007ff70fbf7613 (Unity) ujob_schedule_parallel_for_internal
0x00007ff70fbf684a (Unity) ujob_combine_dependencies
0x00007ff70fbf4837 (Unity) JobQueue::ScheduleJobMultipleDependencies
0x00007ff70fbeccf8 (Unity) ScheduleMultiDependencyJobInternal
0x00007ff70fbf89a7 (Unity) CombineDependenciesInternalPtr{noformat}
First lines of the stack trace (with “Enter Play Mode Options” disabled in the Editor settings):
{noformat}0x00007ff70fbe9c3c (Unity) DebugDidSyncFence
0x00007ff70fbf285f (Unity) CompleteFenceInternal
0x00007ff70f0d942f (Unity) JobHandle_CUSTOM_ScheduleBatchedJobsAndComplete
0x000001b944ea8541 (Mono JIT Code) (wrapper managed-to-native) Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete (Unity.Jobs.JobHandle&)
0x000001b944ea8383 (Mono JIT Code) Unity.Jobs.JobHandle:Complete (){noformat}
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