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In Progress
Fix In Review for 2022.2.X, 2023.1.X
Planned for 2021.3.X, 2022.1.X
Votes
1
Found in
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6662
Regression
No
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128]
In shadergraph, bent normal for spec occlusion falls back on normal if not available.
This is not the case in HDRP/Lit.
Expected outcome: behaviors should be the same or the docs should mention this
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Resolution Note (fix version 2023.1):
https://github.cds.internal.unity3d.com/unity/unity/pull/10882