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Fixed
Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b7, 2023.1.0a4
Votes
1
Found in
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6662
Regression
No
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128]
In shadergraph, bent normal for spec occlusion falls back on normal if not available.
This is not the case in HDRP/Lit.
Expected outcome: behaviors should be the same or the docs should mention this
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Resolution Note (fix version 2023.1.0a4):
https://github.cds.internal.unity3d.com/unity/unity/pull/10882
Resolution Note (fix version 2022.2.0b7):
https://ono.unity3d.com/unity/unity/pull-request/144453/_/2022.2/graphics/hd/bugfix5