Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b7, 2023.1.0a4
Votes
1
Found in
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6662
Regression
No
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128]
In shadergraph, bent normal for spec occlusion falls back on normal if not available.
This is not the case in HDRP/Lit.
Expected outcome: behaviors should be the same or the docs should mention this
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
- Visual artifacts when the normal map is using mipmap and Bilinear filtering or Point filtering in URP Lit shader
- Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDPR and importing Water Samples before
- Scene from a specific project is stuck loading in the Web Player with the "Uncaught (in promise) TypeError" error thrown in the browser console
Resolution Note (fix version 2023.1.0a4):
https://github.cds.internal.unity3d.com/unity/unity/pull/10882
Resolution Note (fix version 2022.2.0b7):
https://ono.unity3d.com/unity/unity/pull-request/144453/_/2022.2/graphics/hd/bugfix5