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Fixed

Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b7, 2023.1.0a4

Votes

1

Found in

2021.3.5f1

2022.1.5f1

2022.2.0a17

2023.1.0a1

Issue ID

UUM-6662

Regression

No

Bent Normals and Shadergraph

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See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128]

In shadergraph, bent normal for spec occlusion falls back on normal if not available.
This is not the case in HDRP/Lit.

 

Expected outcome: behaviors should be the same or the docs should mention this

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