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0
votes
Fixed

"Light" component throws errors when user exits Prefab Mode

Shadows/Lights

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Jan 10, 2019

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Version/s: 2019.1.0a14

Steps:1. Create a new scene2. Drag Directional Light to Project Browser to make a prefab3. Open this prefab4. Go back to main scene=... Read more

1
votes
By Design

[Android] Tessellation shader does not work on an android device when AP...

Shaders

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Jan 10, 2019

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Version/s: 2018.3.0f2

To reproduce:1. Open attached project2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3)3. Bu... Read more

0
votes
Fixed

Nested Prefabs - MissingReferenceException when discarding changes to a ...

Scene Management

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Jan 10, 2019

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Version/s: 2019.1.0a14

If you are editing a prefab with a capsule collider attached and then discard the changes you made by leaving isolation mode, the fo... Read more

0
votes
Fixed

The UI Scrollbar component blocks Prefab Mode in Play Mode

uGUI

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Jan 10, 2019

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Version/s: 2019.1.0a5, 2019.2.0a1

If you attempt to edit a prefab with a UI Scrollbar component attached while in playmode, you'll get the following warning: Prefab M... Read more

0
votes
Duplicate

Changing "Anchor Override" in Mesh Renderer of an object in Prefab mode ...

Scene Management

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Jan 10, 2019

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Version/s: 2019.2.0a1

Steps:1. Create a project2. Add Cube and Empty child to it3. Drag to Project Browser to make a prefab4. Open Cube in Prefab Mode5. I... Read more

0
votes
Fixed

The Scene View grid lines break when a script blocks Prefab Mode in Play...

Scene/Game View

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Jan 10, 2019

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Version/s: 2019.1.0a5, 2019.2.0a1

UI Scrollbars currently block Prefab Mode in Play Mode. This has some bad knockons, including breaking the Scene View grid lines in ... Read more

0
votes
Fixed

Context menu is enabled for disconnected prefab to apply or revert compo...

Scene Management

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Jan 10, 2019

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Version/s: 2019.2.0a1

Steps:1. Open attached project2. Load SampleScene3. Select Cube (disconnected prefab instance)4. Remove Mesh Filter component5. Clic... Read more

1
votes
Fixed

Project building fails when using EditorApplication.LockReloadAssemblies...

Scripting

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Jan 10, 2019

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Version/s: 2018.3, 2018.3.0f2

Reproduction steps:1. Open the Project inside of the "BuildFailRepro.zip"2. Build the Project as Windows 86x643. After the Build com... Read more

0
votes
Duplicate

Baked HDR reflection probes has artefact

Shadows/Lights

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Jan 10, 2019

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Version/s: 2019.1.0a13

1) Open minirepro1115732.zip from comment2) Switch platform to Android in the Build Settings3) Select the reflection probe object on... Read more

1
votes
Fixed

DrawMesh (and similar) from CommandBuffer does not add gpu timestamps so...

Profiling

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Jan 10, 2019

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Version/s:

Step:1. Open repro project attached by QA2. Enter play mode3. Open profiler, search "headlight"4. Observe item "headlight" item, it ... Read more

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