Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.0a1
Issue ID
1115787
Regression
No
Changing "Anchor Override" in Mesh Renderer of an object in Prefab mode throws errors
Steps:
1. Create a project
2. Add Cube and Empty child to it
3. Drag to Project Browser to make a prefab
4. Open Cube in Prefab Mode
5. Invoke Asset Selector of "Anchor Override" on Mesh Renderer component of the Cube
6. Switch to "Self"
7. Choose "Empty GameObject"
==>
Transform has 'ReflectionProbeAnchorManager::kChangeSystem' change interests present when destroying the hierarchy. Interests must be deregistered in Deactivate.
Take a look into attached movie for details
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
This is a duplicate of issue #1058351