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Game is displayed with "padding" on the sides of the screen if run in fu...
Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened Mad... Read more
GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...
1. Open user attached project.2. Play main scene.3. Watch at console output. It is coming from TestRenderTextureNativePtr script whi... Read more
unity player allocates too much memory on some Android
The app uses up too much native heap memory on Android devices. Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:... Read more
The Courtyard project displays two shader errors in 5.5.0a3 on import, p...
The Courtyard project displays two shader errors in 5.5.0a3 on import, project cannot start. 1. What happened Imported The Courtyard... Read more
Clicks on UI doesn't work on Windows 8.1 Phone Emulator
To reproduce:1. Build and run attached project on WP8.1 emulator2. Try to click button3. Notice that button doesn't work Reproducibl... Read more
[WP] 2D Texture of d3d format 28 fails to create on Lumia 1320
Reproduction steps:1. Build & run the attached project to Lumia 13202. It will generate textures in runtime3. At one point a tex... Read more
After importing "The Courtyard" project, textures are missing until mate...
After importing "The Courtyard" project, textures are missing until material shaders are set to "Standard" 1. What happened After im... Read more
LOD Group incorrect extents after mesh is combined and bounds are recalc...
Steps to reproduce: 1. Open the attached project (lodetest.zip)2. Open 'lodtest' scene3. Select game object 'lodroot' (notice the Ex... Read more
[LightProbe] L2 ringing artifacts with strong direct lighting
How to reproduce: 1. Open the attached project.2. Open any scene in the project and in Lighting window build the light map. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used