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0
votes
Fixed

Disabled game object UV overlay is broken in the lightmap preview window

Progressive Lightmapper

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Jan 16, 2019

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Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project, and open SampleScene2. Navigate to Lighting Settings and bake your lightmaps3.... Read more

2
votes
Fixed

TextMeshPro Gizmos Icon appear again after being disabled when Gizmos po...

Package: TextMeshPro

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Jan 16, 2019

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Version/s: 1.3.0 - preview

To reproduce:1. Open attached project2. Open Gizmos pop-up3. Set Icon of TextMeshProUGUI to none (wait for the change in Scene view)... Read more

0
votes
Fixed

[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...

Scene/Game View

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Jan 16, 2019

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Version/s: 2019.1.0a8

1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera2. Notic... Read more

0
votes
Fixed

Pushoff slider in Lightmap Parameters Asset has no effect

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more

1
votes
Fixed

[GPU PLM] Texel Validity debug view shows wrong data after a bake

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Open a new scene and add some static geometry2. Navigate to Lighting Settings, and make sure that Lightmapper... Read more

0
votes
Fixed

Crash on PackedIntVector::PackInts<unsigned int> when entering play mode...

Graphics - General

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Jan 16, 2019

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Version/s: 2018.3.0b8, 2018.3.1f1

How to reproduce:1. Open "PackedIntVector_CRASH.zip" project2. Open "Lava Demo 2.unity" scene3. Enter Play mode4. If Unity didn't cr... Read more

0
votes
Duplicate

[.NET 4.x] Editor and mono Player crash with Stack overflow exception du...

Mono

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Jan 16, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download the attached project and open "InitailScene" scene2. Make sure that Scripting Runtime is set to .NET ... Read more

7
votes
Fixed

Terrain paint functionality is disabled in second Inspector when you clo...

Terrain

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Jan 16, 2019

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Version/s: 2018.3.0b7, 2018.3.1f1, 2019.1.0a8, 2019.2.0a1

How to reproduce:1. Create a new project2. Create a Terrain (right-click in the Hierarchy tab -&gt; 3D object -&gt; Terrain)3. Add o... Read more

0
votes
Fixed

[OSX] GPU sorting causes particles from an effect to disappear based on ...

Package: Visual Effect Graph

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Jan 16, 2019

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Version/s: 4.7.0

Repro steps:1. Import the attached VFX into an OSX VFX-enabled project2. Drag the effect onto the scene3. Pan the view around the ef... Read more

0
votes
Duplicate

Particles are not destroyed when they are spawned off screen

Visual Effects - Legacy

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Jan 16, 2019

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Version/s: 2018.3.0f1, 2018.3.1f1, 2019.1.0a11, 2019.2.0a1

How to reproduce:1. Open the attached project2. Enter the Play mode3. Go to the Hierarchy window -&gt; Select the Main Camera -&gt; ... Read more

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